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The map contains two Portals and virtually nothing else of interest. There are no gem seams, and you do not have access to the Create Gold spell. " Bottleneck", located in Djocasta, is the third level in Dungeon Keeper 2's My Pet Dungeon series, and of all the MPD levels, presents a rather unique challenge a limited gold supply. For the multiplayer and skirmish level, see Bottleneck (skirmish level). Regardless, still a big disappointment and I couldn't be bothered crawling through the main campaign a second time.This article is about the My Pet Dungeon level. The basic excellent concept is still there though and the voiceover and music is once again very entertaining. The new creatures didn't do much for me either. And what's with the stupid buggy cut scenes? Absolutely pointless. One of the best features about the original was that (mostly) you had to play fast, think fast and act fast.
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I don't want to watch my creatures shuffling around as if it's a Sunday afternoon stroll. I don't want to build my dungeon like an ailing octogenarian would. I don't want to drop my creatures and watch them lie on the floor for a minute. OK, they made some improvements/additions on the original ( My Pet Dungeon, better traps and some interesting level objectives) - but this was OK, they made some improvements/additions on the original ( My Pet Dungeon, better traps and some interesting level objectives) - but this was more than offset by a total ruination of the most important element - the basic game play. Dungeon Keeper 2 has its minor annoyances, but by no means do they ruin the experience. You can also see where Dwarf Fortress got much of its inspiration.
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The fundamental mechanics are very solid they are reasonably similar to those of Sierra's City Building series (Pharaoh, Caesar). I've had plenty of fun with it, and the fact I still want to finish the campaign is testament to its charm. The humour is brilliant, and while it's easy to pick holes in the gameplay, it's by no means unbearably bad. For all its flaws, though, this game still manages to be entertaining. The imp AI is annoying imps will ignore dying creatures in favour of going to claim some territory or reinforce a wall halfway across the map. The stun-after-drop mechanic is irritating you can see why the developers put it in, to slow reinforcements down, but it makes the game less fun all the same.
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Combat strategy consists of picking your army up, dropping them somewhere, casting call to arms then spamming heal until you run out of mana. Campaign levels are repetitive: start small, get big army, destroy enemy. Would it have killed them to add a rock-paper-scissors mechanic? Apparently there's a bug that causes creatures attacking from the south to have an advantage. Would it have killed them to add a In skirmish and multiplayer modes the only creature you ever need to have in your army is the black knight. In skirmish and multiplayer modes the only creature you ever need to have in your army is the black knight. This game lives up to the grandeur of its predecessor. It was slightly less dark than the first game, and focused a bit more on humour (albeit dark humour). It lacked some of the atmosphere and depth of the previous game and for some reason the fights felt less satisfying (which may have been the sound effects, the satisfying thuds and blood from the first game replaced with sad sounding chops and slashes). The campaign, is very linear but still fun.
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The "My pet dungeon" modes (especially the last level) give you free reign to build the dungeon of your dreams, and give unlimited access to all levels of enemies.
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Larger maps, the introduction of mana, the unconscious state before death, some cool new units (Dark Angels are still one of my all time favourite characters from anything), slicker gameplay, better graphics, a solid amount of maps in a skirmish stylist games, better sounds effects. Larger maps, the introduction of mana, the unconscious state before The second DK title made some serious improvements over the previous game. The second DK title made some serious improvements over the previous game.